Still - if for some reason you're unable to get it on console, I can't deny that you'll still have a lot of fun. The rent check is a bit late, but Resident Evil is finally renewing its lease on terror.
Leon S. Kennedy, who survived more than his fair share of horror while fighting his way out of Raccoon City in Resident Evil 2 , goes straight to the source--Umbrella HQ--for the fourth proper chapter in this action-adventure series.
RE4 looks to alter the genetics of both the series and the zombifying virus on which it's based: Writhing tentacles and humanoid figures materialize out of swirling black smoke, a severed stag head twitches on the floor, and Leon himself seems to be infected.
And you just may be able to witness these horrors from a first-person view. Series creator Shinji Mikami's advice? Another first for RE4: controllable vehicles. Part of the demo we saw showed Leon zooming around on a fishing boat, fighting a giant sea creature with a harpoon. Later, he was knocked into the water, demonstrating his new swimming ability. Apparently, the boat isnt the only thing you can drive, either.
Yes, there will be other vehicles, says Producer Kobayashi, but Im not tellin you what they are yet! Grab the eagle key. Stick the square-shaped crank into the square-shaped hole. Use the blue key card. What, another cratepushing puzzle? Sure, weve loved each new zombie-filled Resident Evil adventure not including the Survivor light-gun games of course let us never speak of them again.
But even fans would agree the series hasnt changed much over the past eight years, right down to the obligatory self-destruct-countdown final boss battle. Hell, even the games creators will admit it. Some gamers might say, Hey, its just another in the Resident Evil franchise..
So we asked, How do we call the gamers back again? To do that, we have to change. And change they have for Resident Evil 4, due this fall exclusively on GameCube. Just take a look at these screens and a couple big differences should be immediately obvious: fully 3D graphics and a whole new view of the action. The camera has shifted from its usual detached third-person perspective to an over-the-shoulder or first-person view, your choice.
Either allows precision aiming especially with a laser-sight-equipped pistol , which in turn opens up a whole new field of gunplay gameplay. If you shoot an enemy in the head, itll stun him, says Kobayashi. Shoot him in his knee once and he'll bend over and hold it; shoot his knee again and hell fall. Enemies will carry axes and other weapons you can shoot their hands to make them drop their weapons.
Wait a zombies carrying weapons? Thats another big change for RE4: no zombies. Zombies are slow and a bit dumb, says Kobayashi. You canlt expect much from a zombie. But these new enemies are smart. They can use weapons, plan strategies to surround you, and move a lot more quickly.
So exactly who or what are these new enemies? Possessed people? Homicidal lunatics? We don't know, and Capcom isnt saying, but whatever they are, its clear theyre smarter than our old flesheating adversaries. In the short demo we played, these angry villagers dodged attacks, threw sickles, brandished chain saws even set up ladders to climb into a house Leon RE4s main playable character had barricaded himself in. At one point, as Leon sat in a tower picking them off, the new bad guys bombarded him with Molotov cocktails.
Other alterations and additions controllable vehicles, booby traps, a context-sensitive action button round out this rethinking of RE Could all these changes possibly mean that, for the first time ever, a Resident Evil game wont end with a self-destruct-countdown boss battle? Kobayashi smiles, Of course I cannot tell you the ending of the game. While Resident Evil 4 has a potentially infected Leon fighting swirling black clouds of vapor that form into phantom attackers and disappearing dogs, the upcoming Resident Evil: Apocalypse movie pits a genetically altered Alice Milla Jovovich with superhuman strength and reflexes against the unstoppable Nemesis.
Fans who can swallow this far-flung premise will be rewarded by glimpses of characters from RE3, a helicopter-versus-girl chase sequence straight out of the intro to RE Code: Veronica, and some really bitchin' S. Maybe Milla'II kick a zombie dog in the face in slow motion again, too. There's always hope By now, you must know that RE4 completely rocks--it was EGM's Game of the Year, after all--so I won't waste your time by extolling its many virtues here. And even if you're a vet of the GC and PS2 outings, this Wii-make offers something new: RE4 action mapped to near-first-person-shooter-style controls.
But moving your character with the Nunchuk's analog stick doesn't aim, it only moves your field of view, with enemies often out of view unless you wave the Remote around, holding while pressing A to shoot. Essentially, it's more complicated than it sounds, which saps some of the fun out of it.
But it's amazing how a game that once looked so good can look so dated after a couple years of seeing games in high-def. Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience.
Unlike Milky, I never complained about the newfangled gameplay. In fact, I actually found the Wii's point-and-shoot controls made gunning down Ganados a helluva lot easier than before But I will find time to chew out Capcom for not including anything new in this old but still amazing game.
Is it that hard to throw in some extra costumes or weapons? Hell no! Well, at least the cheapo price tag takes away some of that pain,.
Resident Evil 4 is a lesson in change; a lesson that the industry should take note of. It takes the overly familiar franchise in a different direction, toys around with the proven and successful gameplay formula, and offers up something completely new - and more surprisingly, it succeeds on most levels.
In the first Resident Evil, you panicked because you weren't armed to deal with the situations thrown at you, and more often than not, had to flee the scene entirely.
However, in Resident Evil 4 , you're armed to the gills; now it's just a matter of being able to cope with all the enemies that are thrown at you. In past Resident Evil games, you felt fear because of the restrictions imposed on you, whether it was due to the unwieldy controls, the erratic viewpoint, or some of the more archaic gameplay mechanics.
You needed to conquer the limitations of the game before you could conquer the game itself. This isn't so in Resident Evil 4. Now you feel more in control of what's happening on screen. Now, you have a fixed third-person perspective and rarely are you in need of weapons, ammo, or health. This changes a lot of things. No longer do you have to fight the confusing controls; no longer do you have constantly worry about your ammo supply; no longer do you have to worry about ribbons for saving.
However, change rarely comes without a price, and in the case of Resident Evil 4 , the price of change is that it's just not that scary. It should be expected, considering the complete re-haul of the series, but now that you feel more in control of what happens on screen, a lot of the inherent fear is taken away. The atmosphere still feels tense, but you no longer feel like a helpless victim that has no hope of survival; rather, you feel like an action hero with all the right moves for a Hollywood summer blockbuster, big guns and all.
Resident Evil 4 still has its moments of terror-stricken thrills, make no mistake, but now the emphasis is on the actual action - and this isn't necessarily a bad change, either. There's a sadistic sort of satisfaction that results from blowing an enemy's head clean off with a shotgun, or better yet, clearing out a cluttered crowd with a well-placed shot from your rocket launcher. The action feels right, it flows right, and most importantly, it's a lot of fun.
Points Shop Items Available. Franchise: Resident Evil. Share Embed. Read Critic Reviews. Add to Cart. Package info. View Community Hub. About This Game The game that defined the survival-horror genre is back! In a special forces team is sent to investigate some bizarre murders on the outskirts of Raccoon City. Upon arriving they are attacked by a pack of blood-thirsty dogs and are forced to take cover in a nearby mansion. But the scent of death hangs heavy in the air. Supplies are scarce as they struggle to stay alive.
Graphics More detailed graphics that retain the horror. The environments come alive with detail thanks to resolution upgrades and non-static 3D models. Post-processing effects like Bloom filters, which were not easy to do at the time of the original release, have been added to make the HD graphics even more realistic.
High-Resolution Environments - We've increased the resolution of the background environments by recreating them with a mix of high-res static images, plus animated 3D models. Widescreen Support Widescreen is supported, so players can experience a greater sense of immersion.
In widescreen mode, the screen will scroll. The parts of the screen that get cut off on the top and bottom will scroll into view automatically depending on the character's position.
You can switch the display mode during gameplay in real time. New Controls You can play using the original control scheme or an alternate control scheme that lets you just push the analog stick to move in the direction you want to go. You can switch the control scheme during gameplay in real time.
Note: Some high end integrated graphics chips and modern gaming laptops with a discrete GPU may work but have not been tested, nor are they officially supported by Capcom. See all. Customer reviews. Overall Reviews:.
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